My Blog

I am going to use this blog to show my current and past 3d models that I have made. Hopefully I can get feedback from friends and maybe I can post some of the things I have learned. I have had a website in the past but I found it wasn't very easy to update as much as I wanted... Plus this is free and it is very convenient and practical to use. Thanks for stopping by and I hope you like my work.


Val-Rod In Progress

Val-Rod In Progress

My New Demo Reel


Joseph Blanco Demo Reel 2009 from article112 on Vimeo.

90% of my 3D models were made in Zbrush... Base Models where created in Maya. All Comped in After Effects.

-Statue based on Laocoon.

-Robot "Off World Trader" Original Concept based on image from book 50 Robots to Draw by Keith Thompson.

-Bird man character original concept by Melissa Workman.

-The Tormentor(the man with tentacles coming out of his back) was done for a contest at Mind Storm Labs. A concept character sheet was used that was provided from Mind Storm.

The rest came from my imagination:)


Model Pics

I uploaded some pics of some models on Flickr, you can see the full size if you click on photo link below the picture. The photo browser is a bit tricky in some web browsers so instead of clicking on the small thumbnails it helps to just click on the bigger picture and it will automatically load the next pic. I have also noticed problems with my layout on Internet Explorer so I guess you can say that this is site was composed for Firefox and Safari. Sorry for any inconvenience.

Muziq


Monday

Trying to keep the momentum going



So I moved to Costa Mesa Cali, and went to a place called the Butterfly Lounge, and all I can say is that place is crazy!!!! I can't really tell you why if your in the area look it up. So it inspired me to do this model:)

Sunday

Quick Manson Skin Test


This is still early in the process but I needed to keep my Mental Ray knowledge fresh.

Saturday

Sunday

Marilyn manson Update



Here are a couple of test renders of where I at with Manson.

Saturday

Wire frame on displacement



I am trying to use the contour simple shader to render out a wire frame over my displaced character but it isn't working very well. It turns out that the character isn't able to render the wire frame because of his approximation node. So here is one character with the approx. node and one without.

Friday

CAP



Laocoon Start...

Laocoon



A couple of quick sketches for my next project.